Logifech
Member
- Joined
- Nov 15, 2009
- Messages
- 161
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- Location
- Germany, NRW, Kempen
- Website
- patrick-omland.de
Ok sammy sounds great.
Whe can play tomorrow?
Whe can play tomorrow?
Updates to Moonbase Alpha have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
- FIXED - Astronauts can "attach" next to the rover or command center when high latency is present.
- FIXED - Rover is sometimes invisible when remotely controlled when high latency is present.
- FIXED - Erratic behavior of rover when attached to hose.
- Multiple optimizations to program code for singleplayer and multiplayer gameplay.
- Modified information in log reports.
Astrosammy i can't join your game, because you ping is too high.
...apparently, NASA doesn't plan on producing a moon-worthy toolbox by 2025...
- Fix for Player names with spaces not being able join password protected servers
- Fix for Crash when audio bitrates higher than 48khz
- Fix for Robot out of range static continues after level restart
- Fix for Players kicked while in the command center leaving pawn behind
- Fix for Blurred line at the bottom of the Main Menu Moon Cinematic
- Fix for Steam servers showing more players than slots available
- Fix for Servers getting stuck on "Cinematic in Progress"
- Updated credits
The reason the patches are so huge, even for tiny little fixes is do to "baking". In today's game engines, the game data is "baked" as in pre-processed and packaged in such a way that the only thing the computer needs to do is load the baked data straight in to memory, and run the program. This reduces load times and reduces other computationally intensive tasks, freeing the CPU to do more game performance critical processing.
Now when you change a tiny little bit of code, you have to bake that whole block all over again, and replace the old one.
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