Sounds rather interesting for now. I'll try it, no matter if it's free or not
I always wonder about the if-it's-not-free-I-don't-use-it strategy especially within the Orbiter community.
Can NASA sell the game at all? It's not a commercial institution...
What's to wonder. Some of us are strapped.
Besides, in the case of NASA, I helped pay for whatever they're doing already, and had no say in the matter.
Coolwill it be a free game ? if it is I will play it
they tax me enough, it better be.
Which arguably isnt a bad thing. That means there wont be 10 million people running around going:This isn't going to be a 10 million subscriber World of Warcraft: NASA Edition.![]()

That means there wont be 10 million people running around going:
"How I lvl up?"
"LFG for moon landing"
"HLP PLZ"
"This game sux"
etc.
Which arguably isnt a bad thing. That means there wont be 10 million people running around going:
"How I lvl up?"
"LFG for moon landing"
"HLP PLZ"
"This game sux"
etc.
So that gives it +10 points in my book![]()
With UnrealEngine 3 being used, you can kiss spaceflight goodbye. It was designed for UT3, Gears of War and other FPS style games and not with space flight in mind. Detail, physics and the ability for 3rd party add-ons is incredible, but the most you'll be able to do is land the lander in the last 60 or so seconds.
I'm guessing it's gonna be based on the surface - collecting rocks and doing science.
They could develop an Orbiter style engine to handle space flight and reentry and then have UnrealEngine do the surface operations. It does support large enough maps for runways and nice terrain and awesome graphics, but it will require a good computer to render it all.
Should be interesting and if it catches on in the first place, it won't die easily.