orbitingpluto
Orbiteer
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- May 1, 2010
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I just got Greg Burch's LSTS addons and the TotalImmersion stuff for it and I had a CTD when I tried to spawn one from the scnEditer. This is my Orbiter.log from the CTD
From this thread I find that HUDOFF.dds isn't supposed to exist. Could I make a blank texture or something to be HUDOFF.dds so I can use the ships? Or is there some deep wizardry that I'm missing to make it all work?
Code:
**** Orbiter.log
Build Sep 29 2006 [v.060929]
Found 0 joystick(s)
Module AtlantisConfig.dll [API v.060425]
Module DGConfig.dll [API v.060425]
Module OrbiterSound.dll [API v.060425]
Module ExtMFD.dll [API v.060425]
Module ScnEditor.dll [API v.060425]
Module InterMFD53.dll [API v.060425]
Module AeroBrakeMFD.dll [API v.060425]
Module BaseSyncMFD.dll [API v.060425]
Module SuborbMFD.dll [API v.060425]
**** Creating simulation session
DirectDraw interface OK
Direct3D interface OK
Zbuffer: 16 bit
Render device: Fullscreen 800 x 600
Device has no hardware T&L capability
Module Sun.dll [API v.050206]
VSOP87(E) Sun: Precision 1e-006, Terms 554/6634
Module Mercury.dll [API v.050206]
VSOP87(B) Mercury: Precision 1e-005, Terms 167/7123
Module Venus.dll [API v.050206]
VSOP87(B) Venus: Precision 1e-005, Terms 79/1710
Module Earth.dll [API v.050206]
VSOP87(B) Earth: Precision 1e-008, Terms 2564/2564
Module Moon.dll [API v.041022]
ELP82: Precision 1e-005, Terms 116/829
Module Mars.dll [API v.060425]
VSOP87(B) Mars: Precision 1e-005, Terms 405/6400
Module Phobos.dll [API v.060425]
Module Deimos.dll [API v.060425]
Module Galsat.dll [API v.041022]
Module Jupiter.dll [API v.050206]
VSOP87(B) Jupiter: Precision 1e-006, Terms 1624/3625
Module Io.dll [API v.041022]
Module Europa.dll [API v.041022]
Module Ganymede.dll [API v.041022]
Module Callisto.dll [API v.041022]
Module Satsat.dll [API v.050206]
Module Saturn.dll [API v.060425]
VSOP87(B) Saturn: Precision 1e-006, Terms 2904/6365
Module Mimas.dll [API v.050206]
SATSAT Mimas: Terms 113
Module Enceladus.dll [API v.050206]
SATSAT Enceladus: Terms 33
Module Tethys.dll [API v.050206]
SATSAT Tethys: Terms 101
Module Dione.dll [API v.050206]
SATSAT Dione: Terms 59
Module Rhea.dll [API v.050206]
SATSAT Rhea: Terms 68
Module Titan.dll [API v.050206]
SATSAT Titan: Terms 100
Module Hyperion.dll [API v.050206]
SATSAT Hyperion: Terms 595
Module Iapetus.dll [API v.050206]
SATSAT Iapetus: Terms 605
Module Uranus.dll [API v.050206]
VSOP87(B) Uranus: Precision 1e-006, Terms 1827/5269
Module Miranda.dll [API v.060425]
Module Ariel.dll [API v.060425]
Module Umbriel.dll [API v.060425]
Module Titania.dll [API v.060425]
Module Oberon.dll [API v.060425]
Module Neptune.dll [API v.050206]
VSOP87(B) Neptune: Precision 1e-006, Terms 391/2024
Module Triton.dll [API v.060425]
Finished initialising world
Module DeltaGliderIV.dll [API v.060425]
Finished initialising status
Finished initialising camera
Finished initialising panels
Finished setting up render state
>>> ERROR: Missing texture: HUDOFF.dds
>>> [C:\Source\Orbiter\Texture.cpp / 781]
From this thread I find that HUDOFF.dds isn't supposed to exist. Could I make a blank texture or something to be HUDOFF.dds so I can use the ships? Or is there some deep wizardry that I'm missing to make it all work?
darn it. It wasn't LSTS at all. Because of the crashing happened when using the screditor, I went and looked at what I had recently added, under the assumption the missing textures weren't the problem. I had added SuborbitMfd, and disabling that stopped the crashes. As far as I can tell, HUDOFF.dds, MPanel12.dds, MHatch.dds, and LSTS32.dds are most likely intentional absents that Mr. Burch put into his code and are not a problem. Thanks for being out here as a sounding board.:tiphat: