Problem Nonexistant HUDOFF.dds

orbitingpluto

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I just got Greg Burch's LSTS addons and the TotalImmersion stuff for it and I had a CTD when I tried to spawn one from the scnEditer. This is my Orbiter.log from the CTD

Code:
**** Orbiter.log
Build Sep 29 2006 [v.060929]
Found 0 joystick(s)
Module AtlantisConfig.dll [API v.060425]
Module DGConfig.dll [API v.060425]
Module OrbiterSound.dll [API v.060425]
Module ExtMFD.dll [API v.060425]
Module ScnEditor.dll [API v.060425]
Module InterMFD53.dll [API v.060425]
Module AeroBrakeMFD.dll [API v.060425]
Module BaseSyncMFD.dll [API v.060425]
Module SuborbMFD.dll [API v.060425]

**** Creating simulation session
DirectDraw interface OK
Direct3D interface OK
Zbuffer: 16 bit
Render device: Fullscreen 800 x 600
Device has no hardware T&L capability
Module Sun.dll [API v.050206]
VSOP87(E) Sun: Precision 1e-006, Terms 554/6634
Module Mercury.dll [API v.050206]
VSOP87(B) Mercury: Precision 1e-005, Terms 167/7123
Module Venus.dll [API v.050206]
VSOP87(B) Venus: Precision 1e-005, Terms 79/1710
Module Earth.dll [API v.050206]
VSOP87(B) Earth: Precision 1e-008, Terms 2564/2564
Module Moon.dll [API v.041022]
ELP82: Precision 1e-005, Terms 116/829
Module Mars.dll [API v.060425]
VSOP87(B) Mars: Precision 1e-005, Terms 405/6400
Module Phobos.dll [API v.060425]
Module Deimos.dll [API v.060425]
Module Galsat.dll [API v.041022]
Module Jupiter.dll [API v.050206]
VSOP87(B) Jupiter: Precision 1e-006, Terms 1624/3625
Module Io.dll [API v.041022]
Module Europa.dll [API v.041022]
Module Ganymede.dll [API v.041022]
Module Callisto.dll [API v.041022]
Module Satsat.dll [API v.050206]
Module Saturn.dll [API v.060425]
VSOP87(B) Saturn: Precision 1e-006, Terms 2904/6365
Module Mimas.dll [API v.050206]
SATSAT Mimas: Terms 113
Module Enceladus.dll [API v.050206]
SATSAT Enceladus: Terms 33
Module Tethys.dll [API v.050206]
SATSAT Tethys: Terms 101
Module Dione.dll [API v.050206]
SATSAT Dione: Terms 59
Module Rhea.dll [API v.050206]
SATSAT Rhea: Terms 68
Module Titan.dll [API v.050206]
SATSAT Titan: Terms 100
Module Hyperion.dll [API v.050206]
SATSAT Hyperion: Terms 595
Module Iapetus.dll [API v.050206]
SATSAT Iapetus: Terms 605
Module Uranus.dll [API v.050206]
VSOP87(B) Uranus: Precision 1e-006, Terms 1827/5269
Module Miranda.dll [API v.060425]
Module Ariel.dll [API v.060425]
Module Umbriel.dll [API v.060425]
Module Titania.dll [API v.060425]
Module Oberon.dll [API v.060425]
Module Neptune.dll [API v.050206]
VSOP87(B) Neptune: Precision 1e-006, Terms 391/2024
Module Triton.dll [API v.060425]
Finished initialising world
Module DeltaGliderIV.dll [API v.060425]
Finished initialising status
Finished initialising camera
Finished initialising panels
Finished setting up render state
>>> ERROR: Missing texture: HUDOFF.dds
>>>        [C:\Source\Orbiter\Texture.cpp / 781]

From this thread I find that HUDOFF.dds isn't supposed to exist. Could I make a blank texture or something to be HUDOFF.dds so I can use the ships? Or is there some deep wizardry that I'm missing to make it all work?
 
From the other posts in that thread, I suggest getting SSBB 4.0 and extracting the HUDOFF.dds from that. Or you could try creating a transparent texture and giving it that name.

The main issue is caused by the way Greg extends the SC3 with custom HUD's. There's no good way to do it - the method he uses is about the only way to make it work. However, the mesh specifies a texture (HUDOFF) so when Orbiter tries to initialize the vessel it tries to load ALL textures specified in the mesh. If it fails to find a texture, it won't be able to initialize the sim.
 
I already had both SSBB 4.0 and 4.1. So I decided to make a HUDOFF.dds. My HUDOFF.dds didn't work. I think I'll try a [ame="http://www.orbithangar.com/searchid.php?ID=2371"]patch[/ame] I found for LSTS. Here's hoping that might work.

---------- Post added 08-28-10 at 06:28 AM ---------- Previous post was 08-27-10 at 09:15 AM ----------

This problem is a bit beyond me. Here's what has been happening to me:
1. Loading the LSTS vessels causes Orbiter to crash, with it giving the HUDOFF.dds 'ERROR: missing texture' thing in the above log.
2. Loading the Shuttle A with the screditor causes orbiter to crash, with no errors in the log file.
3. Loading a scenario file with the TotalImmersion LSTS landers started with the vessels in the world, but crashed when I switched vessels. Here is the log for that:

Code:
**** Orbiter.log
Build Sep 29 2006 [v.060929]
Found 0 joystick(s)
Module AtlantisConfig.dll [API v.060425]
Module DGConfig.dll [API v.060425]
Module OrbiterSound.dll [API v.060425]
Module ExtMFD.dll [API v.060425]
Module ScnEditor.dll [API v.060425]
Module InterMFD53.dll [API v.060425]
Module AeroBrakeMFD.dll [API v.060425]
Module BaseSyncMFD.dll [API v.060425]
Module SuborbMFD.dll [API v.060425]

**** Creating simulation session
DirectDraw interface OK
Direct3D interface OK
Zbuffer: 16 bit
Render device: Fullscreen 800 x 600
Device has no hardware T&L capability
Module Sun.dll [API v.050206]
VSOP87(E) Sun: Precision 1e-006, Terms 554/6634
Module Mercury.dll [API v.050206]
VSOP87(B) Mercury: Precision 1e-005, Terms 167/7123
Module Venus.dll [API v.050206]
VSOP87(B) Venus: Precision 1e-005, Terms 79/1710
Module Earth.dll [API v.050206]
VSOP87(B) Earth: Precision 1e-008, Terms 2564/2564
Module Moon.dll [API v.041022]
ELP82: Precision 1e-005, Terms 116/829
Module Mars.dll [API v.060425]
VSOP87(B) Mars: Precision 1e-005, Terms 405/6400
Module Phobos.dll [API v.060425]
Module Deimos.dll [API v.060425]
Module Galsat.dll [API v.041022]
Module Jupiter.dll [API v.050206]
VSOP87(B) Jupiter: Precision 1e-006, Terms 1624/3625
Module Io.dll [API v.041022]
Module Europa.dll [API v.041022]
Module Ganymede.dll [API v.041022]
Module Callisto.dll [API v.041022]
Module Satsat.dll [API v.050206]
Module Saturn.dll [API v.060425]
VSOP87(B) Saturn: Precision 1e-006, Terms 2904/6365
Module Mimas.dll [API v.050206]
SATSAT Mimas: Terms 113
Module Enceladus.dll [API v.050206]
SATSAT Enceladus: Terms 33
Module Tethys.dll [API v.050206]
SATSAT Tethys: Terms 101
Module Dione.dll [API v.050206]
SATSAT Dione: Terms 59
Module Rhea.dll [API v.050206]
SATSAT Rhea: Terms 68
Module Titan.dll [API v.050206]
SATSAT Titan: Terms 100
Module Hyperion.dll [API v.050206]
SATSAT Hyperion: Terms 595
Module Iapetus.dll [API v.050206]
SATSAT Iapetus: Terms 605
Module Uranus.dll [API v.050206]
VSOP87(B) Uranus: Precision 1e-006, Terms 1827/5269
Module Miranda.dll [API v.060425]
Module Ariel.dll [API v.060425]
Module Umbriel.dll [API v.060425]
Module Titania.dll [API v.060425]
Module Oberon.dll [API v.060425]
Module Neptune.dll [API v.050206]
VSOP87(B) Neptune: Precision 1e-006, Terms 391/2024
Module Triton.dll [API v.060425]
Finished initialising world
Module ShuttleA.dll [API v.060425]
Module ShuttleA_PL.dll [API v.060425]
Module LSTSCargoLander.dll [API v.060425]
>>> ERROR: Missing texture: burchismo\LSTS32.dds
>>>        [C:\Source\Orbiter\Texture.cpp / 781]
>>> ERROR: Missing texture: burchismo\MHatch2.dds
>>>        [C:\Source\Orbiter\Texture.cpp / 781]
>>> ERROR: Missing texture: burchismo\MPanel2.dds
>>>        [C:\Source\Orbiter\Texture.cpp / 781]
Module LSTSMUL.dll [API v.060425]
Module LSTSPassengerModule.dll [API v.060425]
Module LSTSHUL.dll [API v.060425]
Finished initialising status
Finished initialising camera
Finished initialising panels
Finished setting up render state

I checked and found that those textures don't exist in my orbiter installation or in the zips the ships came in. This is frustrating as hell as I can't pinpoint what is missing up what or how to fix it:beathead:.
 
Last edited:
I'm assuming that you have installed both the following, at a minimum, before installing the TI addition:

[ame="http://www.orbithangar.com/searchid.php?ID=2349"]Local Space Transportation System for Orbiter 2006[/ame]

[ame="http://www.orbithangar.com/searchid.php?ID=2371"]Local Space Transportation System Patch 2[/ame]

Also, I'm assuming you've installed Spacecraft 3 by Vinka, Multistage may also be required (but I don't think so). Note that SC3 and Multistage both have patches which are required for 2010 compatibility.

http://users.swing.be/vinka/

You seem to be missing a few textures, which suggests that you are missing a required dependency somewhere. Go through the docs and ensure that you have all required add-ons, and check for patches to them.docs.

There is a slight chance that this is a 2010 compatibility issue and cannot be resolved in 20010. 2006P1 should still work.
 
:probe: darn it. It wasn't LSTS at all. Because of the crashing happened when using the screditor, I went and looked at what I had recently added, under the assumption the missing textures weren't the problem. I had added SuborbitMfd, and disabling that stopped the crashes. As far as I can tell, HUDOFF.dds, MPanel12.dds, MHatch.dds, and LSTS32.dds are most likely intentional absents that Mr. Burch put into his code and are not a problem. Thanks for being out here as a sounding board.:tiphat:
 
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