Hy there,
as there were several questions and statements regarding OMP for OFSSII, I am so bold to throw in my thoughts here...
Let's see if I understood the modus operandi first. AFAIK, OFSS-like projects work by means of sharing Orbiter scenarios, managed by one (or a team of) project leader:
- Participants receive a scenario and a mission description,
- do the mission, make screenshots and maybe a report to document the success (or failure), and
- send back the resulting scenario.
Is this correct?
I assume I got it about right, so based on this, here is what I can imagine to work with current OMP:
- Instead of doing 1. , the project leader can setup a server with appropriate "locations". The later are scenario snippets the connecting user can choose to start with.
- Normally the server hoster would also host an Orbiter instance that occupates the static element "location", e.g. the station. All other participants would take an active role with one of the other "locations", e.g. MMUs or shuttle.
- After all clients connected, the server hoster could lock down the server, so nobody can disturb the mission.
- During the session, the server hoster can control the MJD to allow coordinated time-acceleration. In addition, a recording can be done to document the session.
- Once finished, all clients disconnect and the server hoster uses the static element's scenario file to redefine the server's location snippets in order to get ready for the next stage.
If you really want to try it out, I'd suggest the following:
- Use a simple scenario first: one station, one launching rocket, thus 2 clients. It should only be the hoster and the mission pilot.
- Before flying the mission, everyone should be sure how the multiplayer framework works and what are the DOs and DONTs. At least a working connection should be established. Try it with simple DGs first...
- Introduce every interested mission pilot to the work-mode, but only one after one. This way you can concentrate on one person and better organize meetings time-wise (world-wide time-zones!).
- Experiment with the system, but be sure your experiment is not harming someone's carefully set-out mission.
Of course, most of my points above are worth an ORLY, but it can't hurt to repeat it anyways.
regards,
Face