09/06/2010-1:49:07 AM:[INIT ]:OGLA v100608 (GLGR)
09/06/2010-1:49:27 AM:[INIT ]:GPU supports OpenGL 1.2
09/06/2010-1:49:27 AM:[INIT ]:GPU supports OpenGL 1.4
09/06/2010-1:49:27 AM:[INIT ]:GPU supports OpenGL 2.0
09/06/2010-1:49:27 AM:[INIT ]:glgruva=1, usevbo=1, vboav=1, glgr_stensh_aupd=0, gvsync=0, gl_comp_sup=1, gl_shm4=0
09/06/2010-1:49:28 AM:[OGLADBG ]:OGLA 100608 Debug.
Vessel program 0:
No errors.
No errors.
No errors.
Vessel program 1:
No errors.
No errors.
No errors.
Vessel program 2:
No errors.
No errors.
No errors.
Vessel program 3:
No errors.
No errors.
No errors.
Vessel program 4:
No errors.
No errors.
No errors.
Planet program 0:
No errors.
No errors.
No errors.
Planet program 1:
No errors.
No errors.
No errors.
Planet program 2:
No errors.
No errors.
No errors.
Planet program 3:
No errors.
No errors.
No errors.
Planet program 4:
No errors.
No errors.
No errors.
Planet program 5:
No errors.
No errors.
No errors.
Planet program 6:
No errors.
No errors.
No errors.
Planet program 7:
No errors.
No errors.
No errors.
Planet program 8:
No errors.
No errors.
No errors.
Planet program 9:
No errors.
No errors.
No errors.
Haze program 0:
No errors.
No errors.
No errors.
Ring program:
No errors.
No errors.
Fragment shader uses varying gl_Color but vertex shader does not write to it.
Haze program 0:
No errors.
No errors.
No errors.
Ring program:
No errors.
No errors.
Fragment shader uses varying gl_Color but vertex shader does not write to it.
09/06/2010-1:49:35 AM:[PLNTR ]:Loading Textures/Saturn_ring.tex OK
09/06/2010-1:49:35 AM:[PLNTR ]:Loading Textures/Uranus_ring.tex OK
09/06/2010-1:49:36 AM:[PLNT ]:Loading Textures/Earth.tex OK
09/06/2010-1:49:36 AM:[PLNT ]:Loading Textures/Earth_cloud.tex OK
09/06/2010-1:49:37 AM:[PLNT ]:Loading Textures/Earth_lmask.tex OK
09/06/2010-1:49:37 AM:[PLNT ]:Loading Textures/Moon.tex OK
09/06/2010-1:51:32 AM:[INIT ]:OGLA v100608 (GLGR)