Orbiter 2009 goes crazy with Orbiter 2006 exe

supersonic

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I had been wondering what would happen if I used Orbiter 2006 exe on Orbiter 2009. Just today my Orbiter 2009 exe stoped working so I used Orbiter 2006 exe and this happend. Every planet and moon went right to the center of the sun!:lol:
Looks like a great way to wake up......
 

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The fact that this simply doesn't crash is amazing.
 
It did, It ran for about 3 minutes and as I was zooming in to get more pictures Orbiter crashed.:P
Here is Orbiter.log
Code:
**** Orbiter.log
Build Sep 29 2006 [v.060929]
Devices enumerated: 3
Devices accepted: 3
==> RGB Emulation
==> Direct3D HAL
==> Direct3D T&L HAL
Found 1 joystick(s)
Module AtlantisConfig.dll [API v.091124]
Module AtmConfig.dll [API v.091124]
Module DGConfigurator.dll [API v.091124]
Module EnergyConfigurator.dll [API v.060425]
Module ScnEditor.dll [API v.091120]
Module OrbiterSound.dll [API v.060425]
Module InterMFD50.dll [API v.060425]
Module RWarpMFD.dll [API v.091124]
Module LunarTransferMFD.dll [API v.060425]
**** Creating simulation session
DirectDraw interface OK
Direct3D interface OK
Zbuffer: 16 bit
Render device: Fullscreen 1440 x 900
Device has hardware T&L capability
Joystick throttle: SLIDER 0
Joystick throttle control detected
Finished initialising world
**** WARNING: Mesh not found: .\Meshes\ProjectAlpha_ISS.msh
Module DeltaGliderIV.dll [API v.060425]
Finished initialising status
Finished initialising camera
Finished initialising panels
Finished setting up render state
**** WARNING: Mesh not found: .\Meshes\.msh
 
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