Programming Question Orulex texture quality

EnDSchultz

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Greetings, Orbinauts!

I was wondering if there might be a parameter in one of the Orulex config files that specifies the distance from the camera at which it loads various texture and mesh quality levels or if this is hard-coded in. It's rather disappointing to set down on a planet, look around and see the nearby scenery very beautifully but the stuff behind it is a blurry mess that simply won't get better unless you get closer. Thoughts?

Also, what does the "below sphere" parameter in the planet terrain files do? I thought maybe it would result in simply leveling the terrain with the planet ground level if it goes below that, but it doesn't seem to be the case...
 
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I was wondering if there might be a parameter in one of the Orulex config files that specifies the distance from the camera at which it loads various texture and mesh quality levels or if this is hard-coded in.
A parameter like that is fundamentally impossible in the system, there is no "distance of textures and mesh quality", and nothing is "loaded".
The allocated 95000 polygons of the mesh data is spread across the landscape to provide an optimal (but not necessarily best-looking) view for given resources.

You can try tweaking LevLimit (per-planet cfg only), RangeFactor and TextureFactor parameters to get a compromise between distance quality and local quality, but there is no way to increase the area of good quality around the camera without decreasing this quality.

Also, what does the "below sphere" parameter in the planet terrain files do? I thought maybe it would result in simply leveling the terrain with the planet ground level if it goes below that, but it doesn't seem to be the case...
It should be exactly the opposite - drawing the terrain below sphere level as it is instead of levelling it.
 
Well, that's too bad. Thanks for your reply.

Also, I've tried the BelowSphere parameter both at 0 and at 1, but my ship landed on Europa (the invisible "real" surface) sees no difference, even after I've shut down Orbiter, fired it up again, reset Orulex, etc. My ship's still mysteriously floating several kilometers above the base of a gully.
 
Also, I've tried the BelowSphere parameter both at 0 and at 1, but my ship landed on Europa (the invisible "real" surface) sees no difference, even after I've shut down Orbiter, fired it up again, reset Orulex, etc. My ship's still mysteriously floating several kilometers above the base of a gully.
It sure will. The parameter does not change the vessel's behaviour, only the graphics. Why it doesn't seem to do the latter in your case i can't say without more data.
 
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