Hi again,
now beeing at home I can update the information:
- "Home" / Laptop
OS: Windows 7 Home Premium (64 bit)
DirectX: 11
Sound HW:Realtek High Definition Audio
- "@Work" / LENOVO ThinkCenter
OS: Windows 7 Professional (64 bit)
DirectX: 11
Sound HW: Realtek High Definition Audio
So, apart from the OS (Premium Home vs. Professional) both machine share the same chipsets and DirectX installations (wich is not soooooo good for comparison

).
I still have the feeling that something prevents Orbiter from calling the clbkFocusChanged ...But I have no idea
what could be the reason for that.
Changing the focus manually (via F3) works perfectly well, just the playback scenario doesn't seem to do it.
Am I right, that the following should/will appear in the OrbiterSound_Log.txt any time the focus changes:
Code:
Focus changed attempting to load vessel wave
Info: Sound config found for class: XXXXXXXXX. NN parameters set.
Focus changed load vessel wave - OK
?
I think I will make a module (addon) that just logs calls of clbkFocusChanged into a log-file, just to see if there IS a difference between playback and 'manual focus change'.
Again, can I provide some more detailed logs (OrbiterSound, DxDiag, whatever?)
Regards and thanks for any efforts,
Kuddel
---------- Post added at 22:23 ---------- Previous post was at 21:58 ----------
Hi again (again),
I've written and run an addon that logs the calls to "opcFocusChanged".
And it shows, that the opcFocusChanged is only called
once if I run the "Welcome" playback scenario,
while every F3 vessel change triggers the opcFocusChangedlike expected!
Can anyone else reproduce this with plain Orbiter 100830 "Welcome"-scenario? I mean, the "no specific Atlantis sound when it starts" issue.
Currently I am out of options here. I do however try more recent Orbiter Versions as well (although I know they are not officially supported by OrbiterSound 4.0; just for the tests)
Good night, from a puzzeled,
Kuddel
---------- Post added at 23:15 ---------- Previous post was at 22:23 ----------
INVESTIATION RESULTS:
I've run the tests with all the Orbiter (beta) Versions[1] and all of them
only call opcFocusChanged once for a
playback scenario[2]!
It seems that during playback only the Camera Target changes, not the Vessel Focus.
So, this is something that should be either fixed in Orbiter,
or we accept the fact that playback doesn't have propper sound,
or we find another solution[3]
But anyway I am wondering: Shouldn't this behavior be present for all users, not just me? Maybe not many run the "Welcome" Scenario and expect a Vessel Specific sound for Atlantis?
Regards,
Kuddel
[1] 100830, 101016, 110822, 110824, 111029, 111105, 121023 & 121025
[2] tested with "2010 Edition\Welcome.scn"
[3] How did OrbiterSound 3.5 handle this?