Space Shuttle Ultra 1.25 Revision B development

This is just a suggestion, nothing else: How about configurable ET types in the mission file(s)? Currently we're flying SLWTs for all missions, when it would be appropriate to fly a LWT or a SWT.
There are 2 ways to do this; the ET type can be set in the mission file, or (since the ET is always a separate vessel), we can have different config files for the ET types ,e.g.
Code:
ET:SSU_LWT
IMHO, the different config files would be better; any comments?
 
Personally, I wouldn't know a LWT from a SWT if it fell on me. So, what ever you want to do is fine with me.:shrug:

I guess one's heavier ?
 
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There are 2 ways to do this; the ET type can be set in the mission file, or (since the ET is always a separate vessel), we can have different config files for the ET types ,e.g.
Code:
ET:SSU_LWT
IMHO, the different config files would be better; any comments?
Makes sense. I guess that's the best way to go.
 
What are the differences between the different tank types; is it just mass, or are different meshes used as well?
 
What are the differences between the different tank types; is it just mass, or are different meshes used as well?
Both. It's pretty easy to spot the different ET types, thanks to the foam and intertank stringer design.

Standard Weight Tank, unpainted:
STS-4_SWT_unpainted.jpg


Lightweight Tank:
STS-61C_LWT.jpg


Super Lightweight Tank:
STS_SLWT.jpg
 
Look's to me like it could be done with just texture.
 
Do we have meshes for all 3 types?
Not yet, I'm working on a new base mesh.

Look's to me like it could be done with just texture.
Yes. Here's the main texture for the the new ET mesh, do you think you could make the different textures based on the photos above?

http://dl.dropbox.com/u/24122088/Orbiter stuff/SLWT_ETtex.zip

---------- Post added at 03:41 PM ---------- Previous post was at 03:24 PM ----------

Checked in the new base ET mesh and texture. I also updated the ET sources to place it in the correct position.
 
If you can give me a list of a few missions with the different tanks, I could look up some pics asee some of the differences to go by.
 
If you can give me a list of a few missions with the different tanks, I could look up some pics asee some of the differences to go by.
Unpainted SWTs: STS-3, STS-4, STS-5

LWT: STS-6, STS-7, STS-8, STS-9, STS-41B, STS-41C, STS-41D, STS-41G, STS-51A, STS-51C, STS-51D, STS-51B, STS-51G, STS-51F, STS-51J, STS-61A, STS-61B, STS-61C, STS-51L, STS-26R, STS-27R, STS-29R, STS-30, STS-28R, STS-34, STS-33R, STS-32R, STS-36, STS-31R, STS-41, STS-38, STS-35 etc.

SLWT: STS-91, STS-95, STS-88, STS-96, STS-93, STS-103, STS-99, STS-101, STS-106, STS-92, STS-97, STS-98, STS-102, STS-100, STS-105, STS-108, STS-109, STS-110, STS-111, STS-112, STS-113, STS-114, STS-115, STS-116, STS-117, STS-118, STS-120, STS-122, STS-123, STS-124, STS-126, STS-119, STS-125, STS-127, STS-128, STS-129, STS-130, STS-131, STS-132, STS-133, STS-134
 
I noticed a couple thing with the RMS. When I'm viewing from a payload camera or one of the RMS cameras and press [F1] for an external view, the whole view tilts when I press the camera controls. Also have the problem of grappling attached objects disappearing when they are detached from their original attachments.
 
Would it be useful to allow the ET mesh (or texture, if this is easier) to be specified in the scenario file? A default mesh (which would depend on the ET type) would be used if nothing is in the scenario file. Also, will the burnt ET texture change for different ET types?

Donamy: I'll look at the RMS and camera issues.
 
Would it be useful to allow the ET mesh (or texture, if this is easier) to be specified in the scenario file? A default mesh (which would depend on the ET type) would be used if nothing is in the scenario file. Also, will the burnt ET texture change for different ET types?
Considering just how different the various ET types are, then I would guess so. Unless there's a way to apply a texture over another texture.
 
How are you getting multi shots in orbiter? I wish we could do that for the flightdeck monitors.
 
It's not orbiter. I wrote this app from scrath. This tool will be for telemetry visualisation. Just like nasa has :) Watch this video at 10s
 
My mistake, I thought it was my Orbiter shuttle. :blush:
 
For general info, me and Urwumpe are planning to exchange telemetry between SSU and this app via UDP. At the early development phase, most of discussion is on IRC. One thing I want you to know Donamy, is that I imported shuttle orbiter mesh to 3dsmax, and then exported it to Ogre suitable format (app is wrote using Ogre3D engine). If you have something against it, just let me know :)
 
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