Space Shuttle Ultra 1.25 Revision B development

A shot of the OMS mapped.
Nice, how about an slight overhead shot? Does the AFRSI extend over onto the tiled forward section? Also, does it use it's own texture file? This way we can get higher and more detailed resolution on the actual texture.
 
No, It still uses the one texture. A dedicated texture would slow loading.
 

Attachments

  • OMS top.jpg
    OMS top.jpg
    76.9 KB · Views: 435
No, It still uses the one texture. A dedicated texture would slow loading.
Hardly. The VC alone uses 48 separate high resolution textures. For me it blazes through them in micro-seconds, the loading of planetary and base textures takes longer!
 
Hardly. The VC alone uses 48 separate high resolution textures. For me it blazes through them in micro-seconds, the loading of planetary and base textures takes longer!

And the VC textures aren't really effective, since many of the textures have a much higher resolution as we really needed for the task.
 
Good news: I managed to find some photos of the elevon coves and they're being added right now. Once those have been done, the wings are flight-ready including the elevons/seal panels.
 
Oh, if someone goes to see Atlantis, I think somewhere in there is a big color diagram of the SSME, with ALL the pipes and stuff. Please take a good picture (or 50 :lol:) of that, as the couple of pics I've seen on the interwebs aren't good/close enough. Thanks!:cheers:

There are several schematic diagrams of the SSME on the web (I like the one with the "POGO preventer"). Is that what you need?

Or, will this help?



http://www.orbiter-forum.com/gallery/data/500/medium/P1010890sm.jpg
 
And the wings are done and flight ready. The only left for me is work inside the PLB (adding the aft PLBD bulkhead latch rollers and EVA handrails) and then adding the midbody vent doors.

New_orbiter_20.jpg
 
The RCC and wing roots look great !.
 
There are several schematic diagrams of the SSME on the web (I like the one with the "POGO preventer"). Is that what you need?

Or, will this help?



http://www.orbiter-forum.com/gallery/data/500/medium/P1010890sm.jpg

Thanks, but this is what I'm looking for:
cropped-dsc04672-ksc-ssme-schematic-usemea.jpg

but a lot bigger and in color (I have one in B&W but can't tell enough from there). Thanks anyway! :cheers:

---------- Post added at 01:04 AM ---------- Previous post was at 12:50 AM ----------

Oh, I almost forgot: can anyone get me the coordinates for the LH2 backup dump port* and the LH2 fill & drain port? Thanks!

*the little "dot" immediately above the wing and below the access door
WP_20130628_038-001.jpg
 
Oh, I almost forgot: can anyone get me the coordinates for the LH2 backup dump port* and the LH2 fill & drain port? Thanks!
On the current mesh? In that case, the coordinates are as follows:
Backup dump port: -2.85, -1.16, -7.30
LH2 F/D: -3.18, 0.71, -10.51

---------- Post added at 02:51 AM ---------- Previous post was at 02:12 AM ----------

Donamy: When you make your cuts on meshes in AC3D, how do you do it? Do you use the Boolean tool or some other method? For some reason, the Boolean tools always fails on me in some form, be it a CTD or just tearing the mesh apart completely.
 
Try to make your cuts within as few faces as possible, this way you avoid unwanted distortions. Also, copy and paste just those faces needed, as a new mesh, and make your cuts in that. then it is just a simple case of re-attatching those faces to the original model.
 
The midbody AVS vent doors have now been added. The only midbody work left now is the EVA handrails on both bulkheads and the aft PLBD bulkhead latch rollers.

---------- Post added 09-11-13 at 03:33 AM ---------- Previous post was 09-10-13 at 05:36 PM ----------

I'm not getting anywhere with the new EVA handrails. Donamy, do you think you could give them a shot?

Here's the link to a folder which contains the best photos I have managed to find: Orbiter PLB bulkhead EVA handrails
 
Thanks, but this is what I'm looking for:
cropped-dsc04672-ksc-ssme-schematic-usemea.jpg

but a lot bigger and in color (I have one in B&W but can't tell enough from there). Thanks anyway! :cheers:

Are you sure its at the Atlantis exhibit? I cant recall seeing anything like that at all. I think I should have noticed it if it was that big...
 
New orbiter with the midbody and aft compartment vents:

New_orbiter_21.jpg
 
Nope, too trivial for me.
OK. How's everything else coming along? Only things left are the PLBDs/radiator panels and the texture improvements.

---------- Post added at 04:31 PM ---------- Previous post was at 06:34 AM ----------

Donamy: I got the textured OMS pod. Could you see what you can do to improve my mapping and the rest of the textures to actually match up with the new mesh?

Link: Complete_OMS_pod.zip. It is using a new dedicated texture file with upscaled textures.

Photos can be found here: OMS pod photos
 
So, I'm tying to make the MPS vents, and because it was not working (keep reading), I moved it to the Atlantis class to make it similar to the way the SSMEs are handled. But it still doesn't work! :facepalm: At T0 the stack just flips and heads on to another galaxy (think it's because SRB ignition). If I don't create the vents it works fine... I'm creating the vents next the SSMEs so the timing of creation shouldn't be a problem... Is there a limit to the number of thrusters or something?
 
No. But how did you define them?

This is called in SetLaunchConfiguration, SetOrbiterTankConfiguration and SeparateTank (I give the ET handle in the first 2 calls and create separate tanks in SeparateTank:

Code:
void Atlantis::CreateMPSDumpVents( PROPELLANT_HANDLE phLOXdump, PROPELLANT_HANDLE phLH2dump )
{
    PARTICLESTREAMSPEC psLOXdump = {
        0,
        2,
        0.06,
        20,
        0.5,
        0.3,
        25,
        5,
        PARTICLESTREAMSPEC::DIFFUSE,
        PARTICLESTREAMSPEC::LVL_PLIN,
        0, 1,
        PARTICLESTREAMSPEC::ATM_FLAT,
        1, 1,
        0
    };

    PARTICLESTREAMSPEC psLH2dump_BU = {
        0,
        0.08,///<     particle size at creation [m]
        100,///<     average particle creation rate [Hz]
        7,///<     emission velocity [m/s]
        0.2,///<     velocity spread during creation
        0.3,///<     average particle lifetime [s]
        2,///<     particle growth rate [m/s]
        30,///<     slowdown rate in atmosphere
        PARTICLESTREAMSPEC::DIFFUSE,
        PARTICLESTREAMSPEC::LVL_PLIN,
        0, 1,
        PARTICLESTREAMSPEC::ATM_FLAT,
        1, 1,
        0
    };

    PARTICLESTREAMSPEC psLH2dump_FD = {
        0,
        0.2,///<     particle size at creation [m]
        100,///<     average particle creation rate [Hz]
        9,///<     emission velocity [m/s]
        0.2,///<     velocity spread during creation
        0.4,///<     average particle lifetime [s]
        2,///<     particle growth rate [m/s]
        30,///<     slowdown rate in atmosphere
        PARTICLESTREAMSPEC::DIFFUSE,
        PARTICLESTREAMSPEC::LVL_PLIN,
        0, 1,
        PARTICLESTREAMSPEC::ATM_FLAT,
        1, 1,
        0
    };

    // LOX dump -> dv = 9-11 fps
    // LOX dump SSME 1
    if (thMPSDump[0] != NULL) DelThruster( thMPSDump[0] );
    thMPSDump[0] = CreateThruster( GetOrbiterCoGOffset() + _V(0.0, 3.387,-14.8485), _V( 0.0, -0.37489, 0.92707 ), 4000, phLOXdump, 120, 120 );
    AddExhaustStream( thMPSDump[0], &psLOXdump );

    // LOX dump SSME 2
    if (thMPSDump[1] != NULL) DelThruster( thMPSDump[1] );
    thMPSDump[1] = CreateThruster( GetOrbiterCoGOffset() + _V(-1.458, 0.548, -15.8735), _V( 0.065, -0.2447, 0.9674 ), 4000, phLOXdump, 120, 120 );        
    AddExhaustStream( thMPSDump[1], &psLOXdump );

    // LOX dump SSME 3
    if (thMPSDump[2] != NULL) DelThruster( thMPSDump[2] );
    thMPSDump[2] = CreateThruster( GetOrbiterCoGOffset() + _V(1.458, 0.548, -15.8735), _V( -0.065, -0.2447, 0.9674 ), 4000, phLOXdump, 120, 120 );        
    AddExhaustStream( thMPSDump[2], &psLOXdump );

    // LH2 dump B/U
    if (thMPSDump[3] != NULL) DelThruster( thMPSDump[3] );
    thMPSDump[3] = CreateThruster( GetOrbiterCoGOffset() + _V( -2.85, -1.16, -7.30 ), _V( 1, 0, 0 ), 400, phLH2dump, 40, 40 );
    AddExhaustStream( thMPSDump[3], &psLH2dump_BU );

    // LH2 dump F/D
    if (thMPSDump[4] != NULL) DelThruster( thMPSDump[4] );
    thMPSDump[4] = CreateThruster( GetOrbiterCoGOffset() + _V( -3.18, 0.71, -10.51 ), _V( 1, 0, 0 ), 400, phLH2dump, 80, 80 );
    AddExhaustStream( thMPSDump[4], &psLH2dump_FD );
    return;
}
 
OK. How's everything else coming along? Only things left are the PLBDs/radiator panels and the texture improvements.

---------- Post added at 04:31 PM ---------- Previous post was at 06:34 AM ----------

Donamy: I got the textured OMS pod. Could you see what you can do to improve my mapping and the rest of the textures to actually match up with the new mesh?

Link: Complete_OMS_pod.zip. It is using a new dedicated texture file with upscaled textures.

Photos can be found here: OMS pod photos
Uploaded one additional OMS pod photo from STS-126 and updated the package. Same links.
 
Back
Top