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I have done some more investigation of this and it doesn't affect the default Atlantis at all. It's VC HUD is completely free of this fault, even in D3D9Client. To be doubly sure I replaced SSU with the default Atlantis in the EDW22 TAEM scenario and it had no issues. So it could be related to our HUD drawing code. Should I open an official ticket for this given the that the default Atlantis doesn't have an issue?I was going to say that, as the panel brightness changes between the screenshots, and maybe that affects the glass as well.
