Project Universal Car for Orbiter (UCO)

It's a shame about the lack of skin support. I was looking forward to flying an Arrow painted in QANTAS colours. Not that it really matters though, Dan's add-ons are always great.
 
It's all about stomac, I cannot work one more month for free or we'll be in trouble.
(I bet there will be a lot of various request, enough to give 3-4 month more work) ;)

Okay, last doc completed, installer modified to check for potential problems
I need to update two BMP, pack again the addon, check, double check, triple check
and BETA public release.

A couple of hours. I don't want to rush and mess anythings.

Dan
 
Hey Dan sounds great whenn will you realse the beta version This Afternoon?? Please
Cheers
Logifech

What do you prefer Right or Right now?

It'll be released WHEN it is released and not a moment before. Stop asking for/demanding release schedules.
 
The anticipation has been building steadily for quite a while now, a few more days wouldn't hurt.
 
What do you prefer Right or Right now?

I say the same thing to my boss on a regular basis...

Slow down folks...

I'm pretty sure Dan wants to release a first rate product. And free too... I (like most of you I'm sure) am nearly drooling on my keyboard in anticipation.
 
Sooo....how many people are sitting in front of their screens right now, feverishly pressing F5 over and over?
:D
 
Public BETA release 100112

Right on money: Tuesday :lol:

Please see this post:
http://orbiter.dansteph.com/forum/read.php?f=2&i=14516&t=14516

You can post feedback here but I really preffer that you post on my forum
because I have a system to tag bug with colour that is much more practicall
for me.

Much thanks for your feedbacks.

Dan
 
Awesome work, Dan.
 
Thanks.

I'm particulary intterested by developers feedback.
SDK are the least tested things so if someone want
to test them he would be welcome.

The new SDK & UMMU for example are really user friendly
By copying/pasting code from tutorial doc you can get a
UMMU & UCGO vessel in less than 30 minutes I think.

A big improvment over UMmu 1.5 doc.

But cars or cargos may be cool to do also. ;)

Dan
 
shat_bricks.jpg




LMAO at the "outside without a suit" noise. Where did you get that gem? :lol:
 
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Dan, quick question: is it possible to get a cargo-unpacking animation? What I mean is that some addons (specifically, I'm thinking of woo482's UMMU cargo plane [ame="http://www.orbithangar.com/searchid.php?ID=4174"]http://www.orbithangar.com/searchid.php?ID=4174[/ame]) would look very impressive if you could actually see them unfolding into a certain shape. Another one might be the Paracone addon.
 
Having played around a bit, I do have one question: Can the cargo release speed on the Arrow be adjusted? I did an EVA to transfer some cargo, and releasing cargoes fires them off way too fast to chase down with a UMMU.
 
Dan, quick question: is it possible to get a cargo-unpacking animation? What I mean is that some addons (specifically, I'm thinking of woo482's UMMU cargo plane http://www.orbithangar.com/searchid.php?ID=4174) would look very impressive if you could actually see them unfolding into a certain shape. Another one might be the Paracone addon.

I think that'll need the vessels coder / creator to code the function in, it would probably take the "Universal" out of UCGO
 
I think that'll need the vessels coder / creator to code the function in, it would probably take the "Universal" out of UCGO

I agree.
 
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