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- Nov 28, 2008
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- Location
- Bloomington
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- www.spaceacademy.us
Hey guys,
I posted this (or a simplified version of this) in the general forum, but it might get better responses from here.
Basically, I am the camp director for Space Academy, which is going to a be a week-long, day program for kids age 8 - 15 in the Bloomington, In area. For the most part, this will be like a Space Camp, only non-residential and cost a lot less money to attend.
We know the camp will feature a multi-axis trainer (which we have on order... $9,000!), a Newton chair type setup, which is being custom built (I think this is a called a centrifuge), an large pool (20' x 20') which will house the scuba underwater weightless sim, which will also feature an underwater satellite to repair durring training. rock wall as well as more activities. However, we would not be complete without a space shuttle sim.
I have used orbiter quite a bit, and feel that it would be perfect to use as the software source for the simulator. However, we do have some issues which we need to work out.
As fare as setup, let me explain what we are looking for:
1. Full shuttle flight-deck mock up
2. "Surround view windows" - basically 4 PC monitors hooked together to form a "Surround view" of space. We would pull this from the main view of orbiter.
3. 2 Joysticks for Roll, Pitch and Yaw, 2 Throttle levers (1 each for pilot and commander). Various buttons & switches that will interface with the software (aka: no keyboard our mouse will be used in the simulation) - all needed controls will be available by button, joystick or throttle.
4. 4 remote moniotrs inside the shuttle deck that will display the MFD's, and we want the HUD to either be on the external monitor or turned off. As for the 4 MFD monitors, basically there will be 2 for the pilot and 2 for the commander, both will show the same 2 MFD's. The last MFD will be centered in the middle.
5. Remote Mission control center with remote views of shuttle MFD's, as well as some buttons and switches to enage the shuttle manually (aka: Flight commander will have the option to turn on/off autopilot, etc.
6. Mission Control will also be able to instigate problems with the shuttle, such as power outages, malfunctions, etc.
The question I have is this.... Are these possible with Orbiter? My bug concern is the surround view of space using the 4 monitor setup. I know that it is possible to use that many monitors, but my concern is that using 4 monitors will be the total screen resolution to 5,120x800 pixels. Would orber be able to display across the entire resolution?
Perhaps there is someone here who would recomment hardware or software to setup the simulation as we need, or someone willing to help us in-depth to acheive this goal?
Also, a question I have that I have not been able to find an answer too: How long (in real time) will it take for the simulation to launch, dock with the ISS and return back to earth? We want to keep the longest extended duration mission to around 18 - 24 hours in total.
Thanks so much guys!
Landon
I posted this (or a simplified version of this) in the general forum, but it might get better responses from here.
Basically, I am the camp director for Space Academy, which is going to a be a week-long, day program for kids age 8 - 15 in the Bloomington, In area. For the most part, this will be like a Space Camp, only non-residential and cost a lot less money to attend.
We know the camp will feature a multi-axis trainer (which we have on order... $9,000!), a Newton chair type setup, which is being custom built (I think this is a called a centrifuge), an large pool (20' x 20') which will house the scuba underwater weightless sim, which will also feature an underwater satellite to repair durring training. rock wall as well as more activities. However, we would not be complete without a space shuttle sim.
I have used orbiter quite a bit, and feel that it would be perfect to use as the software source for the simulator. However, we do have some issues which we need to work out.
As fare as setup, let me explain what we are looking for:
1. Full shuttle flight-deck mock up
2. "Surround view windows" - basically 4 PC monitors hooked together to form a "Surround view" of space. We would pull this from the main view of orbiter.
3. 2 Joysticks for Roll, Pitch and Yaw, 2 Throttle levers (1 each for pilot and commander). Various buttons & switches that will interface with the software (aka: no keyboard our mouse will be used in the simulation) - all needed controls will be available by button, joystick or throttle.
4. 4 remote moniotrs inside the shuttle deck that will display the MFD's, and we want the HUD to either be on the external monitor or turned off. As for the 4 MFD monitors, basically there will be 2 for the pilot and 2 for the commander, both will show the same 2 MFD's. The last MFD will be centered in the middle.
5. Remote Mission control center with remote views of shuttle MFD's, as well as some buttons and switches to enage the shuttle manually (aka: Flight commander will have the option to turn on/off autopilot, etc.
6. Mission Control will also be able to instigate problems with the shuttle, such as power outages, malfunctions, etc.
The question I have is this.... Are these possible with Orbiter? My bug concern is the surround view of space using the 4 monitor setup. I know that it is possible to use that many monitors, but my concern is that using 4 monitors will be the total screen resolution to 5,120x800 pixels. Would orber be able to display across the entire resolution?
Perhaps there is someone here who would recomment hardware or software to setup the simulation as we need, or someone willing to help us in-depth to acheive this goal?
Also, a question I have that I have not been able to find an answer too: How long (in real time) will it take for the simulation to launch, dock with the ISS and return back to earth? We want to keep the longest extended duration mission to around 18 - 24 hours in total.
Thanks so much guys!
Landon
(Nah, not really).