OFMM General Discussions Archive

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To boldly go where it has not been made convenient by others to do so before...

:rofl:Now, that makes a good signature or at least project motto, don't you think?
 
I just want to push things really forward, instead of just sitting around here, complaining about the lack of direction in the project. You wanted to be program leader, now try to stay on top of the wave. ;)

but your doing such a marvelous job already... ;) why not continue...

No, actually just that not all tasks need to be done by astronauts, but that manual action is needed. For example irrigation can happen automatically, but harvesting or planting seeds not.

Once the base sketch is done, I can upload it, I have still some small details that don't work together (eg where and how to install a nuclear reactor), also I am not sure yet how much "farm" land an astronaut needs for getting completely self-sustained and now much he needs if only 50,75, 90% sustainment-level is needed (eg, 50% of the food is from Mars, the rest is from Earth)


MarsBaseUrw1.png


The whole image is about 500m x 500m large, I included two areas for landing/launching spacecraft and one for the reactor (for which I am still not sure how to install it best).

Alright this might be beyond the scope of the base but how exactly are we getting all this there? Nuclear reactor? 10m hab modules? This realistically will never fit into little UCGO cargo boxes, but would we 'break' Dan's rule about the compacted size and have the mesh set at more realistic sizes/weight, but how then would it fit the Arrow? Or are we not really going to use the Arrow or UCGO at all but keep the IDMS idea and transport it that way? Though keeping in mind the UCGO 'deploy' by UMMU is ideal. Either way, the end result will still be the same... we will need meshes modeled and textured for the finished version of the parts listed above.


  • Sand Dunes (easiest, mostly a mound with texture)
  • greenhouse
  • Reactor
  • Small disk thing textured like cement for 'landing areas'
  • hab modules
  • hab mod attachments
I think I have everything so far,

Anyway, by reactor you mean a full out nuclear reactor with cooling towers and everything? Do you really think there is enough water on Mars to actively 'steam' for the reactor? -More importantly, who wants to play nuclear engineer. :lol:
 
I decided to use a mix between UCGO cargo boxes and larger prefab modules... it is just better for the start, if some critical buildings are quickly done.

For the Command/Hab module, the plan was to install the whole module as command section on the interplanetary spacecraft, and separate from it in Mars orbit. This way, less mass needs to be hauled around unused. Landing should be first by an inflatable heat shield (along the design of the IRDT, instead of the ballute), then by a skycrane module (just landing engines + enough fuel for flying back to Mars orbit again), that can be reused.

The landing areas don't need a special texture, they are just for telling on the map, where to put landing beacons and where to land.

A nuclear reactor does not need to be large, there had been one in the Mars Direct project, which had about the same power output as the ISS solar arrays. didn't need large cooling towers, because of the small power output.
 
I decided to use a mix between UCGO cargo boxes and larger prefab modules... it is just better for the start, if some critical buildings are quickly done.

For the Command/Hab module, the plan was to install the whole module as command section on the interplanetary spacecraft, and separate from it in Mars orbit. This way, less mass needs to be hauled around unused. Landing should be first by an inflatable heat shield (along the design of the IRDT, instead of the ballute), then by a skycrane module (just landing engines + enough fuel for flying back to Mars orbit again), that can be reused.

The landing areas don't need a special texture, they are just for telling on the map, where to put landing beacons and where to land.

A nuclear reactor does not need to be large, there had been one in the Mars Direct project, which had about the same power output as the ISS solar arrays. didn't need large cooling towers, because of the small power output.

Oh I see what your saying, the Hab module will stay in its current configuration throughout the entire mission, so it willnot be deploy-able, merely shift positions a lot.

So this IRDT, I guess it will be super sized for the hab modules and whatever. They will also need to be modeled as well. I am guessing since this is inflatable, that the mesh can be in its rigid form when first deployed, (since inflatable we can use UCGO) then when deployed, will turn into its own vessel. (with attach points? docking doesn't work too well on the ground) When that vessel senses the ground it can switch meshes between the inflated version, to a deflated version.. or we can just make it easy and have it self delete...

Um so we are going to use a skycrane helicopter for our LMO to surface missions? (OH version)

I guess your talking a little different from RTGs. I have a hit on smallest nuclear reactor http://www.physorg.com/news145561984.html

or here http://www.hyperionpowergeneration.com/product.html <- actually might be a suitable reactor. Small, and they say less than 50 tons. Think its possible to use this reactor?
 
First of all, having loved the OFSS project but unfortunatly been too busy to take part.

Anyways, I'd seriously love to take part, preferably as an XR-2 pilot. My IMFD/TransX skills are a little shaky, as is my knowledge of transfers and launch windows and all the other crap that involves math, I tend to run out of fingers too quick for that stuff. To/from/on orbit stuff I can do to perfection however, both for Earth and Mars.

If all the pilot spots are taken (didn't read the full 25 pages :P) I'll literally take whatever's spare.

Reading the rest of this insanely long thread now to see what else I can contribute!

:cheers:
 
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Welcome to the project DanScall :) Don't forget to check out the social group (check Izack's sig line) for further details.
 
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Welcome to the club, Dan. :tiphat:

There sure aren't a shortage of XR/Glider pilots.
Of course, I'm not sure how the larger modules are getting to the surface. Will a helicopter work on Mars? Certainly it would need to be redesigned, at the very least. The XR craft certainly can't carry habitats or nuclear reactors, and the Arrow doesn't look like it can either (unless perhaps it was in the hangar bay? Docking doesn't work on the surface. Hmm...). A single XR-5 could do the whole mission in one go, but that's just ludicrous. :P

Also, I found another interplanetary engine ([nomedia="http://www.orbithangar.com/searchid.php?ID=2983"]Cosmos V2.0[/nomedia]) which I have yet to test. It may be too big, just looking at the screenshot, but I'll give it a whirl. Hispa is doing it in another thread as we speak, as well.

PS: My signature will just link you to this thread. You can find the social group here.
 
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Question. What about a skyhook? Not sure that would be within the realm of technological realism though :(

Has anybody ever even done a geostationary orbit in orbiter before?
 
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Um so we are going to use a skycrane helicopter for our LMO to surface missions? (OH version)
No, more like [nomedia="http://www.youtube.com/watch?v=noy8o0lN1fE&feature=related"]YouTube- Mars Science Laboratory (Full)[/nomedia]. Referring to the platform that holds the rover by cables, drops the rover and then flies away. Similar concept but with the our CM instead of a rover. Also similar to what was on the lander Urwumpe linked earlier. (really don't feel like flipping through so many pages to find it. ;))
 

Ahha, so thats what it will look like.


There sure aren't a shortage of XR/Glider pilots.
Of course, I'm not sure how the larger modules are getting to the surface. Will a helicopter work on Mars?

Also, I found another interplanetary engine (Cosmos V2.0) which I have yet to test. It may be too big, just looking at the screenshot, but I'll give it a whirl. Hispa is doing it in another thread as we speak, as well.

Right now we don't actually need pilots so much, we are hurting for models. I'am going to try doing sand dunes, very basic and easy... dirt :)

I updated the OFMM wiki on required models

---------- Post added at 04:23 PM ---------- Previous post was at 04:21 PM ----------

No, more like YouTube- Mars Science Laboratory (Full). Referring to the platform that holds the rover by cables, drops the rover and then flies away. Similar concept but with the our CM instead of a rover. Also similar to what was on the lander Urwumpe linked earlier. (really don't feel like flipping through so many pages to find it. ;))

..was being sarcastic about the helicopter. Helicopters need air to lift and there is little air at LMO... but I guess it didn't convey well enough :thumbup:
 
I'll start doing some preliminary models of the surface base including (hopefully) the CM. When you're finished with the dunes, could you post them so that I can add them to my surface base?

---------- Post added at 12:11 AM ---------- Previous post was at 12:09 AM ----------

btw, an update to the list of models needed on the wiki; we also need greenhouses.
 
BJ, forgive me, I know this is trivial compared to the rest of the project. I was just looking at the wiki page and noticed the memorial plaque. I think that if we are going to do this then we should put it on the viking 1 lander as that was the first vehicle to land on mars. Again, sorry for such a trivial thing.
 
Could someone send me a list of cargoes required for this mission? I can get on making the textures, if you'd like.

Bloodworth: Why not? You're the surface expedition manager, so it's your choice.
 
I'll start doing some preliminary models of the surface base including (hopefully) the CM. When you're finished with the dunes, could you post them so that I can add them to my surface base?

---------- Post added at 12:11 AM ---------- Previous post was at 12:09 AM ----------

btw, an update to the list of models needed on the wiki; we also need greenhouses.

Cool thanks,

Um the dunes will be separate from the other buildings. ie, dunes is its own separate meshes/vehicles. So they don't have to be added to your mesh :cheers:

BJ, forgive me, I know this is trivial compared to the rest of the project. I was just looking at the wiki page and noticed the memorial plaque. I think that if we are going to do this then we should put it on the viking 1 lander as that was the first vehicle to land on mars. Again, sorry for such a trivial thing.

So, we are supposed to drag along a viking lander? The plaque was suggested a while ago and truly is not a 'necessity' just something suggested a while ago. I think it will be more like a 'if we are in the area,' type of thing.

---------- Post added at 05:48 PM ---------- Previous post was at 05:45 PM ----------

Could someone send me a list of cargoes required for this mission? I can get on making the textures, if you'd like.

right-o

Ill get it on wiki in a quick sec


Bloodworth: Why not? You're the surface expedition manager, so it's your choice.

We do have to drag that vessel over, so unless that vessel could be used as the 'sampler' then actually it would work out well... though I smell another model... ;)
 
We do have to drag that vessel over, so unless that vessel could be used as the 'sampler' then actually it would work out well... though I smell another model... ;)
Well, in that case you're right. Looking at the cost of such a mission, no time can be wasted on sentimental things like that.
I'm wondering if some old models like Viking, seeing as they already exist could be recycled for our use? It could save some time.
 
Could someone send me a list of cargoes required for this mission? I can get on making the textures, if you'd like.

Bloodworth: Why not? You're the surface expedition manager, so it's your choice.

Actually, Supersonic is the sem, Im just an assistant manager :)
 
Alright, I see your list now. Thanks, Bj. I'll get right on it. (Although, you may as well have just sent me a periodic table :lol:)

I assume that, since it says 'static,' the cargo won't have to do anything (IE we're not keeping track of the quantity, only the mass of the cargoes)?
 
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