Request Module for BattleField 2142 Mech

I doubt UCGO could handle the animations needed by this, like Urwumpe said, they'd need to be pretty complex for it to look like it's actually walking.
 
I don't know the game. Which means: I don't know how it looks like inside, how it is moving, how fast it can move or how its weaponry acts.

If I would convert it into BattleTech, it would be a slow assault Mech.

From googling, I found out that it has a crew of two... pilot and loader/gunner.

Yes it has two seats.

Here is what the hud looks like in the game:
picture.php


Here is another way to think of the height:
picture.php


Here is what another possible animation: crouching
picture.php
 
Ok, much smaller than I thought.
 
You think its small?? It can walk on your head in the game. Not small to me.

A BattleMech would be about two-to-three times bigger than that, which is my norm for combat robots.

---------- Post added at 07:01 PM ---------- Previous post was at 07:01 PM ----------

ooooooooh looks nice.... Maybe future project?

Well, I am always happy about having BattleTech stuff in Orbiter. :lol:

I wouldn't be annoyed about also piloting this one...

Conqueror.JPG
 
Last edited:
Not sure what you mean... I mean the pure computer science part of manipulating the vertex coordinates by a underlying model of bones, with each vertex having different weights that define how much effect a bone motion has.

Sorry, I thought you where suggesting that the possibility of skeletal animation already existed in orbiter without having to code the whole framework for it first.
 
Sorry, I thought you where suggesting that the possibility of skeletal animation already existed in orbiter without having to code the whole framework for it first.

Ok, that is missing - but the API of 2010 is better suited now for such things, no longer the need for doing evil hacking.
 
Who is goin to do this because i cant convert it :(.

Same here. And without a mesh, I can only make a empty DLL that does nothing cool at all. Maybe show a small HUD.
 
Well does anyone here know how to convert it??

I have found a way via Google, but this sounds like a evil hack approach and can ruin texture mapping.

I would say it is painful.
 
Someone starts a thread about converting to .msh from Sketchup like once a week, just do a search on the forums for SketchUp.
 
Same here. And without a mesh, I can only make a empty DLL that does nothing cool at all. Maybe show a small HUD.

I can whip up a simple mock-up mesh to get you started on the animation.
Dimensions?
 
Back
Top