HAL9001
super-ninja-orbinaut
that's just what I would do - the wheels can turn in different speeds, too.
I don't know the game. Which means: I don't know how it looks like inside, how it is moving, how fast it can move or how its weaponry acts.
If I would convert it into BattleTech, it would be a slow assault Mech.
From googling, I found out that it has a crew of two... pilot and loader/gunner.
Ok, much smaller than I thought.
BTW: This here is what a Grand Titan (from BattleTech) looks like from outside
http://www.sarna.net/wiki/Grand_Titan
You think its small?? It can walk on your head in the game. Not small to me.
ooooooooh looks nice.... Maybe future project?
Not sure what you mean... I mean the pure computer science part of manipulating the vertex coordinates by a underlying model of bones, with each vertex having different weights that define how much effect a bone motion has.
Sorry, I thought you where suggesting that the possibility of skeletal animation already existed in orbiter without having to code the whole framework for it first.
So is any one taking this on?
I just wait for a .msh version of the mesh.
Who is goin to do this because i cant convert it.
Same here. And without a mesh, I can only make a empty DLL that does nothing cool at all. Maybe show a small HUD.
Well does anyone here know how to convert it??
I can do that
Same here. And without a mesh, I can only make a empty DLL that does nothing cool at all. Maybe show a small HUD.