BTW:
Well, a great author, is now doing the 5-6 UMMU without spacesuit this will save me at least one or two weeks of work. I really appreciate. Well his an artist so I bet the model will look great. You can see his addon on the Mustard's site.
http://orbiter.mustard-fr.com
Dan
---------- Post added at 01:58 AM ---------- Previous post was at 01:55 AM ----------
Is the Arrow going to require any changes to Orbiter Sound?
No, OS SDK is rock solid and allow almost everything without any bugs or problems.
Cheers
Dan
---------- Post added at 02:02 AM ---------- Previous post was at 01:58 AM ----------
BTW :
UCGO will be delivered also with UMMU 2.0, so author that want to make their vessel UCGO and UMMU compatible will have only one link to give.
This will reduce the "install my puzzle addon" problem.
Dan
---------- Post added at 04:07 AM ---------- Previous post was at 02:02 AM ----------
Et voila, DGIV UCGO cargo compatible, it can grapple/release up to four cargo and also "eat" fuel or oxygen cargo to refills it's tank.
For those intterested I used thoses functions of the UCGO SDK for Vessels:
Code:
[COLOR=DarkGreen]// just put those below in correct Orbiter callback:[/COLOR]
hUcgo.LoadCargoFromScenario();
hUcgo.SaveCargoToScenario();
hUcgo.SetUcgoVisual();
[COLOR=DarkGreen]// init[/COLOR]
hUcgo.Init()
hUcgo.DeclareCargoSlot()
hUcgo.SetMaxCargoMassAcceptable()
hUcgo.SetGrappleDistance()
hUcgo.SetReleaseSpeedInSpace()
[COLOR=DarkGreen]// runtime:[/COLOR]
hUcgo.WarnUserUCGONotInstalled("DGIV-2");
hUcgo.GrappleOneCargo();
hUcgo.ReleaseOneCargo();
hUcgo.GetNbrCargoLoaded();
hUcgo.EatCloserCargoByType();
Save, load, grapple, release, display, vessel weight, all is automatic. No headeach
There is more functions available to manage doors, slots, change various settings.
For those that don't know already, creating UCGO cargo don't need any programming and UMMU 2.0 can "unpack" some of them that may contain items:
Some cargo contain inflatable base module: (UMMU 2.0 can breath and wear off spacesuit when inside )
flags, Balise, various item, possibility are infinite:
Dan