Is Mr T now also playing and hacking Orbiter? :rofl:
Mr. T's UCO-Granate?
Is Mr T now also playing and hacking Orbiter? :rofl:
Wow Dan, eve I can undestand and use this... what I've seen so far looks excellent!! :thumbup:NEWS
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One neat feature is all files are now organized in subdir in the scenery editor
this to keep the editor list clear of the 30 new files of UCGO and to quickly find a ucgo cargo or car.
On the left you see the scn editor list (I've cut the cargo list it was too long)
and on the right the new payload center of the DGIV-2
Dan
Quick question though, do the autopilots use the RCS efficiently enough or does it overshoot like many other large spacecraft?
ANGULAR_DAMPER_ACTIVATED =1 ; Limit the angular velocity (0=deactivate 1=activate)
you called the Standard DGIV cargos "obsolete".
Looks so amazing very great work love it.
When can we download this addon?
And what version of Orbiter is recomended? Orbiter 2006?
Is there something besides Orbiter ?:blink:
Honestly, that idea is so foreign to me that I'm not so sure I can comprehend it...Is there something besides Orbiter ?:blink:
what is involved in adding more mesh animation to UMMU astronaut models ? to show walking or holding objects etc ?
DanSteph: YOU MADE A BOAT THAT'S 'DRIVABLE' ON LAND!
Orbiter makes no distinction between 'land' and 'water'. As far as the engine's concerned, it's all the same.
Orbiter could make distinction, if processed _lmask files for more than specular reflections, but that would need a new function in the API, or additional processing of _lmask files in a module.Orbiter makes no distinction between 'land' and 'water'. As far as the engine's concerned, it's all the same.
Orbiter could make distinction, if processed _lmask files for more than specular reflections, but that would need a new function in the API, or additional processing of _lmask files in a module.