Project Universal Car for Orbiter (UCO)

Well, in this case you might wait the public beta that is due within 2-4 days. Working to make it out is probably a time more well spent than puting online the doc.

It miss only the Cars SDK doc now.

Dan
 
Well, in this case you might wait the public beta that is due within 2-4 days. Working to make it out is probably a time more well spent than puting online the doc.

It miss only the Cars SDK doc now.

Dan

This may have been answered already, but I don't remember seeing it in this thread. Will the Arrow in this version be skinnable like the DGIV?

Take your time, but remember, due to ancient Orbiter tradition you have to release this on a Tuesday.
 
Skin selection is a must, I'm sure people could come up with all sorts of awesome stuff for it.
 
This may have been answered already, but I don't remember seeing it in this thread. Will the Arrow in this version be skinnable like the DGIV?.

Not for this version, I'm short in time yet ;)
As said before Arrow will be my new toy so there is a lot of chance that I allow skins giving also a texture SDK in future version. (late 2010 or 2011)

Dan
 
Dan,
You are doing a tremendous job. Judging by all the clips and pics and posts you have posted, UCGO will be a fantastic add-on and it is worth the wait :). Thanks you for all your time and effort.
all the best,
Kevin
 
Arrow will be my new toy.

I really like it when you say that. Arrow is already fantastic, I'm astounded by what you've managed to achieve for so little a framerate penalty.
 
Arent' we tuesday tomorrow ?
wonder.gif


:lol:

Dan
 
Yes, but is it the Tuesday?
 
Ah, Dan has cleverly engineered a way to make us all look forward to each and every Tuesday in the year. Congratulations, Dan!
 
8 pages done so far.... once complete, some minor modif for the installer, check by beta team and public beta release. Just in time... Tuesday :lol:

ucgovehicleSDK.jpg


Dan
 
I CAN'T CONTAIN MY ENTHUSIASM!!!!











all over the keys. . . darn
 
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