hi ..
well ,when I said Xbox360 I meant releasing as a main retail unit. Same as for PS3.
We got the thing running under Unity3D . iPads / Androids - at around 30 fps.
Unity3D also builds for PS3 "at the hit of a keystroke!" (in the studio I still got one PS3 development Kit ) and run that fast that the profiler couldnt catch it !
Problem is that simply getting a PS3 license to build the stuff officially and release it for Sony aprooval we are talking about 30.000 US$. Xbox a bit less , but devkits are astronomically expensive - and last time I inquire you need to adquire at least 3 ! - .
So once that this thing is released for iPad ( our main target ) and Android ... depending how has it done I would consider Playstation3 , mainly cos I got all the hardware for development still here.
Having been developing console games for the last 20 years ( last one was LA. Noire , PS3 ,Rockstar) I still got a few connections here and there ,so I would give it a try for PS3. At the end of the console cycle (i.e.when a new console is due to arrive ) they ease a lot the requirements. It is then when you see bangers like "chess" for ps2, or "the adventures of peppa the pig" for Xbox being flogged for a tenner. . Then would be a good time to release this.
for the time being , iPad & Android is the one to go.
DLC ? yep , of course . We got 2 dudes on it already making spaceports , and missions . Im still looking for someone to do the ships (althought I am in talks with someone already ) .
Pluggins ? too complicated for iPads. It would violate their T&C .We ll simply ship with the main stuff people needs (sounds , Apollo mission hardware , a mission/orbit planner (similar to TransX but in 3D , and the main spaceports/kosmodromes.
Only thing it still undecided is abt 3D cockpits yay or nay. I cant see it being useful on a ipad , but my designers (?) think otherwise . Stay tuned .
Anyway , this is not meant to be on the level of orbiter. This is meant to be just a "quick fix" for orbiter when people takes the ipad on the tube , or on holidays , or in the bed .
well ,when I said Xbox360 I meant releasing as a main retail unit. Same as for PS3.
We got the thing running under Unity3D . iPads / Androids - at around 30 fps.
Unity3D also builds for PS3 "at the hit of a keystroke!" (in the studio I still got one PS3 development Kit ) and run that fast that the profiler couldnt catch it !
Problem is that simply getting a PS3 license to build the stuff officially and release it for Sony aprooval we are talking about 30.000 US$. Xbox a bit less , but devkits are astronomically expensive - and last time I inquire you need to adquire at least 3 ! - .
So once that this thing is released for iPad ( our main target ) and Android ... depending how has it done I would consider Playstation3 , mainly cos I got all the hardware for development still here.
Having been developing console games for the last 20 years ( last one was LA. Noire , PS3 ,Rockstar) I still got a few connections here and there ,so I would give it a try for PS3. At the end of the console cycle (i.e.when a new console is due to arrive ) they ease a lot the requirements. It is then when you see bangers like "chess" for ps2, or "the adventures of peppa the pig" for Xbox being flogged for a tenner. . Then would be a good time to release this.
for the time being , iPad & Android is the one to go.
DLC ? yep , of course . We got 2 dudes on it already making spaceports , and missions . Im still looking for someone to do the ships (althought I am in talks with someone already ) .
Pluggins ? too complicated for iPads. It would violate their T&C .We ll simply ship with the main stuff people needs (sounds , Apollo mission hardware , a mission/orbit planner (similar to TransX but in 3D , and the main spaceports/kosmodromes.
Only thing it still undecided is abt 3D cockpits yay or nay. I cant see it being useful on a ipad , but my designers (?) think otherwise . Stay tuned .
Anyway , this is not meant to be on the level of orbiter. This is meant to be just a "quick fix" for orbiter when people takes the ipad on the tube , or on holidays , or in the bed .