Request Any SLS and Orion MPCV in development?

Yes. I believe so. I can get the animations to move. I have it so those post show up on a key command.

---------- Post added at 06:06 PM ---------- Previous post was at 09:31 AM ----------

Ok another code question. I have all animations controlled by the dialogue window. I want a button to show the posts mesh or turn them off.

Code:
else if (SendDlgItemMessage(hWnd, IDC_POSTYES, BM_GETSTATE, 0, 0) & BST_PUSHED) {
                sts->SetMeshVisibilityMode(POSTMESH, MESHVIS_ALWAYS);
            }
            else if (SendDlgItemMessage(hWnd, IDC_POSTNO, BM_GETSTATE, 0, 0) & BST_PUSHED) {
                sts->SetMeshVisibilityMode(POSTMESH, MESHVIS_NEVER);
            }
So if IDC_POSTYES is pushed set POSTMESH to always

The error I get is :
Error 3 error C2065: 'POSTMESH' : undeclared identifier E:\orbiter2010p1A\Orbitersdk\samples\SLSTOWER\SLSTOWER.CPP 560 1 SLSTOWER


in my h:
UINT POSTMESH;
in the cpp:
POSTMESH = AddMesh(oapiLoadMeshGlobal("SLSTOWERLEGS"));//mesh4
SetMeshVisibilityMode(POSTMESH, MESHVIS_NEVER);

and no issues this this part.


Then I have button named "LAUNCH" it should set all swing towers to where they are at start and release.
 
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Here's the Delta upper stage that will fly on EFT-1 in December.
 

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Here are some images.
SLSCARGO1TOWER_zps4e81f6e4.jpg

after launch
SLSLAUNCHED_zps9d854aaf.jpg


Questions. Using Velcro rockets. Should all the cfg and meshes be in /velcro?

Also can you load a vessel in the payload like the Altair lander? I see how you could load a mesh of it.
 
Questions. Using Velcro rockets. Should all the cfg and meshes be in /velcro?

Also can you load a vessel in the payload like the Altair lander? I see how you could load a mesh of it.

I knew there was a reason I should check the forum before I went to sleep:lol:

About the files: You don't have to put everything in \Velcro, but it will probably make things easier for people down the road, since it adheres to the standard Sputnik started.

About payloads: Sure can. CVEL'ed payloads are easy enough to do, but they require the payload being CVEL'ed to have a config file. Things like Spacecraft3 vessels, or payloads you want active during launch(which might include Orions) should use PAYATCH. Since I only Altair landers I know of on the Hanger are Spacecraft3 ones, I think PAYATCH is what you'll need. Since I may well screw things up by paraphrasing, I'll quote Sputnik. From the Velcro manual:

Example:
PAYATCH AS-506_LM_vessel 0.0 -0.0 0. 0.0 -1.0 0.0 1.0 0.0 0.0

This string works exactly the same as the PAYATCH string for CVEL Titans, except that it supports the “long” specification (as in the example here). It is essentially the same as the SERIESBURN command, except that SERIESBURN is followed by a 0 or 1, depending on the
attach point you’d like to use. For PAYATCH, you don’t get a choice; you’re attached to a duplicate of point 0; hence, no attach point after PAYATCH.

The secondary payload gets jettisoned after the primary payload, and after the SLA and fairing, if any. To use it Apollo-style, you’ll have to F3 back to the S-IVb stage and jettison the LMto free it up.

The secondary payload does not get its docking port copied the way the primary payload can; see GETDOCKINGPORTS.

Note the italics(added by me, BTW);it refers only to not having a attachment point choice in the string- you can have multiple payloads using PAYATCH. Anyway, to better understand what the numbers mean, here's the excerpt from the CVEL Titans manual:

PAYATCH – Attaches a payload directly to the launcher, rather than using CVEL extensions.

Advantageous for payloads that don't invoke properly under CVEL. Example:
PAYATCH Apollo-24 0.0 0.0 -5.85 0.0 1.0 0.0

This attaches Apollo-24 as a payload. Apollo-24 must be a vessel defined later in the .SCN file. Its attach point is set at _V(0,0,-5.85), which is a point on Apollo-24 where it will attach to the front of the Titan. Orientation is _V(0,1,0), which means Y is up, as you'd expect. Other orientations are possible, though; try _V(0,-1,0) to put something on upside down.

Hope that helps to explain. I've been busy over the weekend with stuff(thankfully it's been mostly fun) so that's why there hasn't been revised configs coming from my corner. I'll try get back to config editing when I can, which might be as soon as later today.
 
I'm going to build that, with the MLP over the winter.
I wish he had a service tower and RSS also.

Digging what you've got so far. Looks awesome!
 
What do you mean by service tower and RSS. I am debating on the railing whether to make the individual rail or a mesh with the texture filled it. Less poly but you are not going to be able to see thru the rails? Not sure how important that would be any way?
 
No no no... I mean I'm going to build the AXM crawler transporter and MLP paper models. But Alfonso (the guy who made the models) doesn't also make the service tower/RSS.

If you're in to building paper models, his stuff is really good. I've got a shuttle printed, just not built. But I did build an Ares 1-X.

All my effort right now is going into a 1:96 Saturn V. I've got the S-2, S-4b Apollo/CSM and LES. The thing is over 2 feet tall and I still have nearly that much more to build.

As far as realistic handrails go, the shuttle landing struts are 4 sided, but it's easy to think they are round unless you zoom in on them. Maybe a simplified handrail wouldn't be too much of a poly-count?
 
What does the RSS and service tower look like?
PhantomCruiser is talking about the shuttle Rotating Service Structure and Fixed Service Structure (RSS/FSS).
 
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:hesaid: Is fixed.
 
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What a shame they scrapped it.
Why? No use for it and it would just cost money to maintain them, being exposed to the salt air from the Atlantic.
 
My Launch tower is getting close. Any suggestions for cameras., beacons. Do I need to add attachments if people want to attach spotlights?
 
Flame bucket?

A tower cam would be cool, like on the top.

And I suppose if you already have lightning towers you could probably attach spotlights to those.

---------- Post added at 03:13 PM ---------- Previous post was at 03:11 PM ----------

Why? No use for it and it would just cost money to maintain them, being exposed to the salt air from the Atlantic.

They museum archived just about everything else from the program, I figured it might be nice to put it on the front lawn at the cape like they did for that unused Saturn V, which if you look at it up close also didn't fare well against the elements.
 
Not sure about the flamebucket. So do I need to build lightning towers?
 
Flame bucket?

A tower cam would be cool, like on the top.

And I suppose if you already have lightning towers you could probably attach spotlights to those.

---------- Post added at 03:13 PM ---------- Previous post was at 03:11 PM ----------



They museum archived just about everything else from the program, I figured it might be nice to put it on the front lawn at the cape like they did for that unused Saturn V, which if you look at it up close also didn't fare well against the elements.
The FSS and RSS could not be moved and besides they're huge. The RSS alone was 51.6 m wide, 29.9 m long and 56.2 m high.

The KSC Saturn V only was next to the VAB until it got moved to the AS Center. And the rest of the shuttle equipment got scrapped except for the various transporters which were kept although the Orbiter Transporter System (OTS) got transferred to the GSA which sold it through an auction to an unknown buyer (rumor has it the buyer was SpaceX although that is unconfirmed).
 
I am not sure about the other structures at the pad.

The flame trench/bucket is below the surface, right?

I know it is doable. But is would be a visual effect. Why not use the existing pad features?
 
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